Spears, daggers and clubs have been added. Spears and daggers have their own attack animations separate from the regular animations most weapons use. Also bugfixes!
Wednesday, 24 July 2013
Monday, 1 July 2013
Update 01/07/13
Apologies for a lack of updates, but work on the game slowed to a crawl due to real life issues.
Since the last update a new type of monster was added, the Curators. They're designed as a replacement to the skeletons so they basically offer the same challenge, but they can't normally be permanently killed. They only take a single hit to knock down but they'll get up after 30 seconds. You have to find the book that acts as their phylactery and set fire to it with a lit torch.
I also added clumsy attack animations for when you don't meet the stat requirements for a weapon. You can still do damage with a clumsy attack, if you somehow manage to hit with that animation, but it can never penetrate armour so it's pretty useless.
By far the biggest thing I added though was saving and loading of the game. Not exactly the most exciting feature, but it had to be done at some point. I spent 3 weeks working on it but that was on a very part-time basis. By far the majority of implementing this was fixing the bugs it caused but I think I got them all in the end, and managed to fix every crash-related bug that I'm aware of in the process. Now I'll have to add something new so it can cause brand new bugs, and so the cycle continues.
Since the last update a new type of monster was added, the Curators. They're designed as a replacement to the skeletons so they basically offer the same challenge, but they can't normally be permanently killed. They only take a single hit to knock down but they'll get up after 30 seconds. You have to find the book that acts as their phylactery and set fire to it with a lit torch.
I also added clumsy attack animations for when you don't meet the stat requirements for a weapon. You can still do damage with a clumsy attack, if you somehow manage to hit with that animation, but it can never penetrate armour so it's pretty useless.
By far the biggest thing I added though was saving and loading of the game. Not exactly the most exciting feature, but it had to be done at some point. I spent 3 weeks working on it but that was on a very part-time basis. By far the majority of implementing this was fixing the bugs it caused but I think I got them all in the end, and managed to fix every crash-related bug that I'm aware of in the process. Now I'll have to add something new so it can cause brand new bugs, and so the cycle continues.
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