Saturday, 6 April 2013

Weapons and Armour content roadmap

Current state of the game video: link

It's time to add the first round of content! Up until now everything added to the game has been the systems necessary for the game to work, and the only content added was that which was needed to test those systems.

The new content will focus on adding different types of weapons and armour. The new models added will still be placeholders, but they'll allow for structuring how the game will play. Below is the development roadmap for this round of content, which I'll keep updated as progress is made. Green text represents a finished task, yellow represents a task underway.



BUGS
* fix weapon swings
* fix rolling so it properly accounts for movement direction during attacks
* fix doors so they properly lock
* fix navmesh behaviour so it properly updates upon interactable changes

MECHANICAL
* create a formal system for AI handling paths during navmesh updates
* move searchForEnemy AI to separate task (currently in meleeAttack task)
* add reactionToEnemy/warningAlliesOfEnemy tasks upon discovering the player (plus animation for reactions)
* create character creation screen (something basic so you can at least select equipment)
* create info screen for items in inventory (detailed image + flavour text when you right click items)
* create stat system for armour/weapons

MODELS AND TEXTURES
* redo textures with compression and reduced sizes to increase performance
* redo doorway arch model
* create proper clutter models
* redo all skulls to use texture instead of model
* create pouch
* create lantern
* create torch
* create plate body armour
* create plate head armour
* create plate leg armour
* create chainmail body armour (redo with a longer tabard)
* create chainmail head armour
* create chainmail leg armour
* create leather body armour
* create leather head armour
* create leather leg armour
* create boots
* create shield
* create sword
* create bastard sword
* create axe
* create spear
* create mace
* create dagger
* create claymore
* create great axe
* create heavy mace

ANIMATIONS
* fix human sprinting/running animations so held objects aren’t obscuring view in first person
* create human 1H animations (secondary attacks still need to be finished)
* create human spear animations
* create human dagger animations
* create human 2H animations
* redo skeleton attack animations so they have greater reach (too easy to dodge)
* create cumbersome rolling animation (for when wearing medium armour)



Current state of our adventurer...
 

No comments:

Post a Comment