Tuesday 30 April 2013

Update 30/04/13

I did a pass on a whole bunch of polish, which includes stuff like smooth dampening of the camera for certain actions and transitionary periods between attacking and moving. Nothing grandiose, but it feels a lot better to control.

Ragdolls were removed until I can properly implement them and there are placeholder death animations now instead.

Shield bashing was implemented. Shield bashing does no damage but knocks a target down. A target that has been knocked down can be hurt with weapons that would normally be ineffective, such as swords against a skeleton.

Also new attack animations for 1 handed weapons.



Shield bash into 3-hit combo


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